Document Title: [Centipede Tech.html (html file)]
Added undocumented composite video sync and joystick pins
Game : Centipede
Note : * denotes an intverted signal
-> denotes Cocktail
N.C. means No Connection
@ means not documented
Wiring List for P20:
|
--------------------------------|-----------------------------------
GND | A | 1 | Ground
----------------------------|---|---|-------------------------------
+ 5 V | B | 2 | + 5 V
----------------------------|---|---|-------------------------------
+ 12 V | C | 3 | + 22 V DC
----------------------------|---|---|-------------------------------
- 5 V | D | 4 | - 22 V DC
----------------------------|---|---|-------------------------------
| E | 5 | Center Coin Counter
----------------------------|---|---|-------------------------------
Left Coin Counter | F | 6 | Right Coin Counter
----------------------------|---|---|-------------------------------
| H | 7 |
----------------------------|---|---|-------------------------------
Start 1 LED * | J | 8 |
----------------------------|---|---|-------------------------------
| K | 9 | -> Fire Button 2
----------------------------|---|---|-------------------------------
Start 2 * | L | 10| Fire Button
----------------------------|---|---|-------------------------------
Start 1 * | M | 11| -> Tball Horiz Clock 2
----------------------------|---|---|-------------------------------
Tball Horiz. Clock | N | 12| -> Tball Vert. Clock 2
----------------------------|---|---|-------------------------------
Tball Vert. Clock | P | 13| Self Test *
----------------------------|---|---|-------------------------------
Left Coin Slot * | R | 14| Right Coin Slot *
----------------------------|---|---|-------------------------------
Start 2 LED * | S | 15| Cocktail (Tie to GND)
----------------------------|---|---|-------------------------------
Center Coin Slot * | T | 16| -> Horiz. Dir. 2
----------------------------|---|---|-------------------------------
Tball Horiz. Dir. | U | 17| -> Vert. Dir. 2
----------------------------|---|---|-------------------------------
Reset (N. C.) | V | 18| Tball Vert. Dir.
----------------------------|---|---|-------------------------------
| W | 19|
----------------------------|---|---|-------------------------------
Ground (Coin Door) | X | 20|
----------------------------|---|---|-------------------------------
+ 5 V (Controls) | Y | 21| + Sense
----------------------------|---|---|-------------------------------
| Z | 22| - Sense
--------------------------------------------------------------------
Wiring List for P19:
|
--------------------------------|-----------------------------------
| A | 1 | Audio 2 Out
----------------------------|---|---|-------------------------------
| B | 2 | Audio 1 Out
----------------------------|---|---|-------------------------------
| C | 3 |
----------------------------|---|---|-------------------------------
| D | 4 | P1 Joystick Up @
----------------------------|---|---|-------------------------------
P1 Joystick Left @ | E | 5 | P1 Joystick Right @
----------------------------|---|---|-------------------------------
P1 Joystick Down @ | F | 6 | P2 Joystick Left @
----------------------------|---|---|-------------------------------
P2 Joystick Up @ | H | 7 | P2 Joystick Right @
----------------------------|---|---|-------------------------------
P2 Joystick Down @ | J | 8 | Video Green
----------------------------|---|---|-------------------------------
Video Red | K | 9 | Video Blue
----------------------------|---|---|-------------------------------
Video Return | L | 10| Video Vert. Sync.
----------------------------|---|---|-------------------------------
Video Horiz. Sync | M | 11|
--------------------------------------------------------------------
| N | 12| Video Composite Sync. @
--------------------------------------------------------------------
Typed in by Dave Fish (dfish@nyx.cs.du.edu)
Centipede settings (from Document TM-182 2nd printing):
0 = OFF 1 = ON X = Don't Care $ = Atari suggests
8 SWITCH DIP (N9) (CENTER switch assembly when PCB in in game)
87654321
--------
XXXXXX11 English $
XXXXXX10 German
XXXXXX01 French
XXXXXX00 Spanish
XXXX11XX 2 lives per game
XXXX10XX 3 lives per game $
XXXX01XX 4 lives per game
XXXX00XX 5 lives per game
Bonus live granted at every:
XX11XXXX 10,000 points
XX10XXXX 12,000 points $
XX01XXXX 15,000 points
XX00XXXX 20,000 points
X1XXXXXX Hard game difficulty
X0XXXXXX Easy game difficulty $
1XXXXXXX 1-credit minimum $
0XXXXXXX 2-credit minimum
8 SWITCH DIP (N8) (LEFT switch when PCB is in game)
87654321
--------
XXXXXX11 Free Play
XXXXXX10 1 Coin = 2 Credits
XXXXXX01 1 Coin = 1 Credit $
XXXXXX00 2 Coins = 1 Credit
XXXX11XX Right coin mech * 1 $
XXXX10XX Right coin mech * 4
XXXX01XX Right coin mech * 5
XXXX00XX Right coin mech * 6
XXX1XXXX Left coin mech * 1 $
XXX0XXXX Left coin mech * 2
111XXXXX No bonus coins $
110XXXXX For every 2 coins inserted, game logic adds 1 more coin
101XXXXX For every 4 coins inserted, game logic adds 1 more coin
100XXXXX For every 4 coins inserted, game logic adds 2 more coins
011XXXXX For every 5 coins inserted, game logic adds 1 more coin
010XXXXX For every 3 coins inserted, game logic adds 1 more coin
4 SWITCH DIP (N11) Two coin acceptors and a push-
Two coin acceptors button utility coin sw in the Three coin acceptors
4321 in the coin door game (cocktail-table cabinet): in the coin door
----
XX11 Note 1 Note 3 Note 6
XX10 Note 2 Note 3 Note 7
XX01 Note 1 Note 4 Note 8
XX00 Note 2 $ Note 5 Note 9 $
Notes:
1 - Both acceptors activate all coin counters simultaneously.
2 - Both acceptors activate two counters seperately.
3 - Do not use this setting.
4 - Utility coin switch will not activate a coin counter, if you do not hook
it up. Both acceptors activate all coin counters simultaneously.
5 - Utility coin switch will not activate a coin counter, if you do not hook
it up. Left and right acceptors activate 2 coin counters seperately.
6 - All 3 are same denomination and they activate all coin counters simul-
taneously.
7 - Left and center acceptor activate one coin counter; right acceptor
activates another coin counter.
8 - Left acceptor activates one coin counter; center and right acceptor
activate another coin counter. Not for any currently designed 3-mech door.
9 - Left, center and right acceptors activate 3 coin counters seperately.